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Pemalite said:


Yeah. Sound is a big one that often gets overlooked.
The PC has taken multiple steps backwards in that regard... Aureal A3D was the pinnicle in Hardware accellerated 3D audio, Creative initiated a lawsuit, lost, but the financial damage was done. PC Audiophiles everywhere cried.
Then Creative stagnated for years and became irrellevant.
Microsoft then ditched hardware accellerated Audio starting with Vista.

And thanks to an abundance of integrated "good enough" Audio, many people just don't seem to care enough about it outside of Audiophiles and Enthusiasts these days, which is sad, it used to be "the thing" when Sound Blaster first burst onto the scene.

I used to run a 7.2 set-up, but due to space, had to downgrade to a couple of book shelfs, looking to upgrade though once I shift house.

I also never gamed at 800x600. I was lucky that even in the late 90's I had SLI Voodoo 2's. :)

 

That CRT projector had a maximum of 600 scanlines, couldn't handle any higher. Small price to pay for on wall gaming in the late 90's.

PC audio is a shame nowadays indeed. It used to be at the fore front. And now it's up to EA to bring something new...
http://blog.dolby.com/2015/05/dolby-atmos-coming-to-star-wars-battlefront/
I rather see higher quality sound recording first than simply throwing more speakers at it. Dolby Atmos is easy for games anyway, it's basically attaching location info to each seperate sound and let the amp figure it out. Unless they have a soundcard in mind for pc you can connect 12 speakers to.