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SvennoJ said:

I prefer to game in a nearly dark room, best shadow detail and nothing but the screen in your sight :) As for 1080p, it's fine on aprojector, you don't sit right on top of it. Sure, it could be better yet overlapping projectors is not something I want. Even if you can get it seamless you still have an area with overlap and thus decreased black level. (Nevermind quadrupling the amount of fan noise over your head!) I'm waiting for 4K projectors to become affordable before upgrading anything.

At least it won't be a total shock going to VR from 1080p blown up to wall size :) The resolution is still going to take a big hit, OR is about the same as sitting at half screen width from my projector, even a bit closer. That's some big pixels to get over 90 degree fov.

That setup was stupid expensive too yet I spend most my money on good speakers which will last decades. It's a shame that sound almost always gets overlooked in reviews. I recently watched Max Max Fury road, yeah it's only 1080p, but the sound :) It was almost 2 weeks ago yet I'm still energized by it lol. (hard to get the house all to myself to 'burn off the dust from the amp') Insterstellar, kinda a noisy mess in the IMAX theater I went to, pure bliss at home.

Games still have a way to go to reach that level of energy. It's fun when they try. The witcher 3 has adaptive music yet sometimes seemed to get stuck in an loop, battle music ending about 5 times in a row in slight variations. I was hoping KZ SF was the start of next gen sound, with MADDER real time sound reflections, yet seems we're back to the standard filters again. 1080p might seem old to you, yet I'm tired of those default sound effects, filters and badly balanced sound effects in general. Where's my 96khz / 192khz gaming!

Anyway you found your way with eyefinity. I've been into projectors since my university days. First one was a second hand CRT projector which I played FF7 on. Talk about low res :) It also accepted upto 800x600 from PC which was pretty decent at the time. Start trek Elite force was a lot of fun on that. And no lag with CRT, shutter glasses simply worked on anything. Not everything is better nowadays.


Yeah. Sound is a big one that often gets overlooked.
The PC has taken multiple steps backwards in that regard... Aureal A3D was the pinnicle in Hardware accellerated 3D audio, Creative initiated a lawsuit, lost, but the financial damage was done. PC Audiophiles everywhere cried.
Then Creative stagnated for years and became irrellevant.
Microsoft then ditched hardware accellerated Audio starting with Vista.

And thanks to an abundance of integrated "good enough" Audio, many people just don't seem to care enough about it outside of Audiophiles and Enthusiasts these days, which is sad, it used to be "the thing" when Sound Blaster first burst onto the scene.

I used to run a 7.2 set-up, but due to space, had to downgrade to a couple of book shelfs, looking to upgrade though once I shift house.

I also never gamed at 800x600. I was lucky that even in the late 90's I had SLI Voodoo 2's. :)

mochachino said:
I like both.

Console's hassle free gaming is very nice sometimes.

Also, PC only recently got a quality wireless controller (xone's). It's no fun playing on an old 360 controller when you know there's better out there. In terms of comfy couch gaming, console are far more accessible and more relaxing.

PC has had wireless controllers for several decades. :P

Logitech experimented with Bluetooth controllers in the early 2000's.

And you had Infrared controllers before that, which were less than ideal.
It's not a new concept by any means.



--::{PC Gaming Master Race}::--