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ARK: SURVIVAL EVOLVED adds skelesaurs and zombie dodos for its Halloween event

http://www.pcgamer.com/ark-survival-evolved-adds-skelesaurs-and-zombie-dodos-for-its-halloween-event/

Every game under the sun, and quite a few of them over it, is getting Halloween-themed #content at the moment—but which to write about? Obviously any game featuring skeletal dinosaurs is going to get coverage, which admittedly is limited to Ark: Survival Evolved at present. The prehistoric survival game has been stuffed with yer traditional pumpkins and bats, yer slightly less traditional giant spiders, and with zombie dodos, a giant fire-breathing DodoRex, the aforementioned skelesaurs and more.

 

THE TOWN OF LIGHT gets February 2016 release date

http://www.pcgamer.com/the-town-of-light-gets-february-2016-release-date/

Italian developer LKA.it'sst game is the intriguing The Town of Light, a first-person adventure/horror set in the very real Volterra Psychiatric Asylum. The Italian facility was shut down in the 1970s, but you're poking around in it now, something that's bound to end well for you, I reckon. The game was originally due late this year, but it's just been postponed to February 26 2016, "to ensure the delivery of the initial team vision for the story and gameplay". (That's from the press release.)

 

PROMINENCE: atmospheric first-person sci-fi adventure out November 6

http://www.pcgamer.com/prominence-atmospheric-first-person-adventure-out-november-6/

One of the best things in games is discovering a new one that seems right up your street, and that's out in just a few days' time. That's just happened to me with Prominence, a first-person (i.e. a bit like Myst or Dark Fall) point and click sci-fi adventure. It's a game where you'll click, rather than walk your way through its gleaming white, Arthur C. Clarke-esque world, but it seems much less static than you might be expecting from this sort of thing. Here's a wonderfully informative trailer, so you can see what I mean:

 

THE DIVINITY: ORIGINAL SIN ENHANCED EDITION EULA contains a surprise

http://www.pcgamer.com/the-divinity-original-sin-enhanced-edition-eula-contains-a-surprise/

Every videogame has an EULA—End User License Agreement—and nobody reads them. And before you leap into the comments to expound on the unflinching attention you pay to the fine print, yes, I know that some people do give them the once-over before clicking the button that allows the action to proceed. But it's a tiny portion of the gamer population who bothers with them. I certainly don't. And because of that, I, along with just about everyone else, missed out on a little something being cooked up by Divinity: Original Sin developer Larian Studios.

 

ANNO 2205's modular buildings detailed


http://www.pcgamer.com/anno-2205s-modular-buildings-detailed/

The best thing about this trailer for Anno 2205 is that Blue Byte and Ubisoft haven't used the occasion to shoehorn in some tenuous Halloween reference: a modular pumpkin, say, or an extended gingerbread house. No, instead it's a fairly dry, informative video about the sci-fi city builder's modular buildings feature, and it's all the better for it.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.