| DivinePaladin said: Did you play Into the Nexus? I'd argue that was better in most ways than the mostly bland CiT. The only drawback was that it was slightly shorter, but even then my first (100%) CiT run was only two hours longer than my 100% ItN run. CiT's length is pretty much the reason Ratchet can't run classic gameplay at $60 anymore, as enjoyable as CiT was at time.
Also, I've rarely heard of the kind of severe frame drop issues you're describing in the PS2 tetralogy, outside of the Endzone challenge (and some other crazy challenges) in Deadlocked. I can think of maybe a few times it'd drop to 40ish at certain points in UYA and I think one in GC, but the first game was solid everywhere unless you're actively trying to cause a drop with the RYNO. The games as a whole were known for being pretty solid though. |
I will admit, I didn't play Into the Nexus, since I never really heard any particularly great things about it. Though I will definitely check it out at some point.
Having played the classic Ratchet and Clanks rather recently, there were quite a few things that caused frame rate drops -- namely particle effects and explosions. Also, any time there was green slime involved (usually with the amoeboids), the framerate would crash horribly.
That said, even though they were linnear and the Jak and Daxters were open world, I still think the Ratchet and Clanks were better optimized for the PS2. If you go back and play the Jak and Daxters, you will be absolutely appalled by the amount of screen tearing.







