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Nem said:

Nope. You are judging it from today's standards, not the time when it launched.  And again, i am talking about the speed stages, not the whole game. And Sonic 06 is an incomplete game. Its unfair to be saying its bad when it wasnt even done. Everything was broken. The hype for it was real though. Its why it ended up selling loads regardless.

They did not perfect what they had with the sonic gameplay on SA2, so obviously it did not move to the levels where its perfected by today's standards.

I will agree that the 2D wheel was perfectly drawn though.


Todays standards!? SA2 was always garbage. I hate when people say that. "Today's standards." As though people 15 years ago couldn't tell if a game was a crappy mess or not. Wind Waker isn't just good by "todays standards." It's good. Super Mario World isn't just good by "todays standards." It's just good. OoT isn't just good by "today's standards." It was always good. SA2 was never not a shit game.

Again, so am I. The speed sections were literally just as bad as everything else. The game was crap. The controls were bad, the camera was bad, the story was bad, the voice acting was bad, the script was bad, the level design was bad, the animations were bad, and the graphics/art direction was bad. Literally everything in that game outside of the soundtrack was fermented fecal matter. At least Sonic 06 and Boom have the excuse of being incomplete. SA and SA2 were bad and still released complete on purpose.

Mario 64 is still good today. That was Mario's first 3D game. SA1 and SA2 were abominations the days they came out. They came out on stronger hardware and still sucked ass. There was nothing to perfect. They were just terribly designed games from inception. A 3D Sonic game should borrow absolutely no ideas from them. No rolling around at the speed of sound. No homing. No terrible level design. Nothing.