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Xxain said:
Nem said:

We can only hope. I think they had the means to do it for a long time. Sonic fan remix shows how 2D gameplay Sonic can be done with 3D assets. As for 3D gameplay, its the Sonic adventure format, specifically SA2 is the one that feels like the best mix of control and speed.

They need to go back to what works. I think the lack of direction came from mixed signals from Sonic 06. The reason that game is bad are 2. The mixing of animals with humans in a romantic level and the fact that the game was rushed. With more development time t would have been a better game. That is definitly the vibe Sonic needs to aim for. We just need better controls.


Lack of direction came from Sonic Team being disbanded during gen 6. Generation 7 had new teams, leaders, and visions... Which wasnt great. Since Colors, there is a "Sonic Team" again. Quality has risen definitely, but time management is still an issue ( especially an issue with Generations), but with new CEO, that is turning around as well. Sonic has never had a development cycle for this long...EVER.


Whatever the issues are on a management level, what needs to be fixed is clear. My issue is that i'm not convinced they can identify what it is. Despite there beeing a new Sonic team, the quality of the games never returned to the average it was on during the classic and dreamcast era. Modern Sonic is a clear cop out by focusing on speed with little control, making the game play itself for the most part. Lost world Sonic was better but i don't feel the run button feels good nor did the gravity mechanics. The problem is, this new Sonic team has been trying to re-invent the wheel instead of polishing it. I just hope that they can look past ego's to return Sonic back to the quality he had when he rivaled with Mario. 

Also, they need to make a Sonic maker... seriously.