Words Of Wisdom said:
Fallout 2 has a mediocre story. The writing itself, dialogue, and choices are great... but the main story is pretty shallow from the moment they send you out to save the world with a spear and set of herbs to the end at the enclave. It's all the interesting side stuff that makes the game engaging and so much fun. I never finished Planescape Torment sadly and probably never will. It's the only game I can't get running on my PC (it will run for about 30 minutes and blue screen). Also, from what I did see of Morte... I will say even Boo from BG has enough personality to crush him. |
WoW, the "main story" of Fallout is the side-stuff. The main story of Fallout is the path the player chooses to take, and the only pre-defined part of the story is where it begins and where it ends. That's the beauty of Fallout.
It's too bad you only played the first 30min of PS:T (the beginning is the worst part of the game), you won't ever know how deep Morte is.
Morte is a confident, a comedian, someone to stay by your side. He witnessed countless incarnations of the Nameless One, and he's seen him become someone distinct everytime from "mighty wizard to petty thief, a paragon of virtue to a heartless villain", to even a Raging Madman. Because of that he shelters himself and much of what he knows until he believes(if he believes) it is safe with the Namelesss One's incarnation the player is controlling.
More background from wikipedia:
Mortimer "Morte" Rictusgrin
(voiced by Rob Paulsen)
A floating skull with an acerbic attitude. While he lacks a body, he is a capable warrior in many respects, biting with his sharp fangs and throwing foes off guard with taunts, while his smaller size, lack of vital organs, and pseudo-undead nature protect him from many attacks that would normally inflict serious wounds. Many fans wonder where he keeps his inventory. When the party encounters animated skeletons, the Nameless One can ask Morte if he'd like the body for his own, though actually attaching him to one is not an option.
Morte accompanies the Nameless One from the beginning of the game. He is the source of much of the game's humor, not the least being the chaotic conversations that can result between him and the Nameless One, whom he refers to as Chief.
Morte is occasionally referred to, even by himself, as a unique form of Mimir. While a mimir similar to Morte could conceivably be constructed, this is a lie told to disguise his true nature and origins. In truth, Morte's current form originated on the Pillar of Skulls on Avernus, first layer of Baator; a great mass of heads from those whose lies in life lead to the deaths of others. Though the Pillar will truthfully answer questions put to it, the price it demands in return is always high. A previous incarnation of the Nameless One approached the Pillar with questions, and Morte begged the immortal to free him, claiming that the incredible knowledge of the Pillar would then be at his disposal. This turned out to be untrue; Morte was unable to remember anything of the Pillar's knowledge once removed from it, and despite his anger the Nameless One kept Morte around. Though Morte remembers nothing of his life before he died and joined the Pillar, he comes to realize that one of his lies in life lead to one of the Nameless One's deaths, and that death was what condemned Morte to the Pillar in the first place. If the Nameless One convinces Morte to reveal this history and forgives him, Morte becomes significantly stronger, his personal torment lessened.







