This was my first SFV beta and eventhough I was late to the party I managed to play about 10 hours. Netcode felt really good, there was only 2-3 matches where it was really bad and "skipped" a lot. Combos are too easy, no way around it and once people really practice you can expect max damage combos from every opening. Anti-air buttons seem too braindead, like you don't really need any timing at all just press and it works. Rhythm of the game was first really strange and coming from SFIV you gotta press the buttons slower, hitstun/blockstun is significantly longer in SFV. Movement is not bad or too slow IMO and especially dashing felt strong. First few matches I got bodied hard trying to play like SFIV but then it just clicked and in a way I could play the fundamentals just like in SFIV. I predict it will be a tough road for non-fighting game players once SFV releases. This time around there will be a lot of SFIV and SFV-beta veterans and the so called newbies can expect to get bodied/destroyed for a long time (way worse than when SFIV released).
I cannot imagine toilet-free life.
Kebabs have a unique attribute compared to other consumables. To unlock this effect you need to wolf down a big ass kebab really fast, like under 10 minutes or so and wait for the effect to kick in. If done correctly your movements should feel unbelievably heavy to the point where you literally cannot move at all.
-Downtown Alanya Kebab magazine issue no.198







