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MTZehvor said:

...except for...you know...all of the upgrades that you can only get in the light world, and the boss battles that can only be fought in the light world, and the temples that can only be accessed in the light world, and basically every single objective that is limited to the light world, along with the fact that some areas may be blocked off by certain powerups within the dakr world (i.e. super missile door or spider ball track or something). The player should be going to the light world because they need to do so to get something there, not because they need to navigate around an obtusely designed dark world.

You just said you were against artificial roadblocks... What do you think those are? It's a rather straight forward design anyway. A Link between Worlds and A Link to The Past did the same. And it made them better games for it. It adds to the exploration.



"The strong do what they can and the weak suffer what they must" - Thoukydides