Snoorlax said:
... I think i only described the areas as "boring" in this post, not everything else. C'mon. Prime has the most memorable worlds in the whole trilogy, they were well designed, fun to explore and they were all perfectly connected to each other which is just not the case with Prime 2. Just as you think Prime 2 areas were a bit bland i think they were a chore to navigate through and boring. I just didn't like the game even if it had "a couple of more mistakes" it's just my opinion. You liked it? Okay, good for you. Again, I didn't like the easy boss battles and the annoying hyper mode enemies if it didn't bother you then cool. You think the motion controls were forced or overused? I think they were great definitely a innovation for the Prime games. The game itself was already linear, and on top of that too easy even on hyper mode difficulty that's why it wasnt as bad as Echoes but also not as good as Prime. |
You described the entirety of Echoes as a "huge and boring flaw." Yes, in that post specifically, only the areas were referenced to; I was referencing more than just the original post.
Here's what I'm trying to get at. Yes, I described Prime 2's areas as bland. I then went on to elaborate as to why they were bland; i.e. they're generally more linear, much smaller/cramped, they don't stand out quite as much, etc. What I'm looking for is some explanation. Why are the areas so annoying to traverse? What makes those few mistakes stand out so much? I'm not trying to crucify you on a point as I am just curious as to your reasoning.