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Alkibiádēs said:

Cut down on the quote trees. Great argument about the jump thing. I could say the same about you and Torvus Bog. You're only once forced into the water in Torvus Bog until you enter the submerged temple (a section that lasts about a minute and is very straightforward). So that means you failed easy platforming challenges. The underwater spaceship in Prime 1 was rather annoying as well. To then find out I need to get to the final room of it again because an artifact is hidden there! Such an annoying part of the game. Very little to explore? There's just as much exploration in Prime 2 as Prime 1. There are in fact more energy tanks to find. I'm not sure about missiles though. The maps tell you all you need to know. I can't make it much clearer than that. Claustrophobic and cramped level design means small corridors. I can only think of Magmoor Caverns that fits that description. Besides, the game is supposed to be like that. It's called Metroid for a reason. Metro + Android. Metro = underground corridors.

Apologies on quote trees.

All I'm talking about on Torvus Bog is the subterranian section; and you're forced underwater on numerous occasions there. You have to go underwater initially when you arrive to enter the seeker missile door (before the Dark Samus cutscene), you have to jump in again after the cutscene, you have to go underwater to overturn a couple of platforms, you have to go in once again to enter and exit a dark portal, and you have to go back in once more to travel to the Gravity Boost. That's a grand total of 5 segments where you are forced into the water without the Gravity Boost. None of this is even accounting for the potential for falling in, and even if it is linear, it takes far more than a minute to get through and it's a pain to simply traverse.

I would agree with you about the downed frigate, but luckily, Prime gives you the Gravity Suit for the entirety of it. Also...there's no artifact hidden in the frigate. Not entirely sure what you're talking about there. There's one in the life grove, but there's far easier ways to access that then traversing the entirety of the frigate.

I'm going to try and make the point about exploration one more time; I'm honestly not sure how I can make this any clearer. In regards to the "big" rooms in Prime 2, the majority of them have little to nothing to actually explore. They simply require you to follow a straightforward path and there's very little else to do. The maps of the two games look similar in terms of room "bigness," but the vast majority of the bigger rooms shown off on the map have so little to do in them that it simply keeps them from adding to any real feel of exploration. That's the argument.