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MTZehvor said:
Alkibiádēs said:
MTZehvor said:

Prime's areas are way more open. There are so many huge rooms simply based around letting the player platform around to various heights. The entrance to the Chozo Ruins and Phendrana Drifts, the two giant tall shafts at the edge of Phendrana, the giant tree chamber in the Ruins, the huge room in the opening to the Phazon Mines, the landing site in Tallon IV, the big underwater shaft in the sunken frigate, etc. The only rooms from Echoes that I can say compare are a couple in Agon Wastes and the huge room with the beam expansion in sanctuary. Prime tends to vary its areas up, there'll be a few small corridors and then a larger room of some sort, whereas with Echoes you're liable to be walking for quite some time before anything opens up (particularly in Torvus).

Phazon mines are very cramped, claustrophobic and filled with tedious platforming. The same goes for the lava/fire area.

(insert lots of pictures here)

Sorry for the small pictures, I can never get the pictures from Metroid wikia on full size for some reason.

You basically listed every single room I mentioned.

No, I listed many you didn't mention and only after a 5 minute search. That big field in Phendrana drifts is super annoying because if you miss the jump to a certain room on a higher ledge once you need to backtrack and redo everything. If that's your example of good level design then I don't want any of it.

 

I fail to see how the first Prime has more open and less cramped level design.



"The strong do what they can and the weak suffer what they must" - Thoukydides