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SvennoJ said:
Jazz2K said:
 

You would go back when both Turbo Duo and Sega CD were introduced people kept moaning about loading and how cartridges should never go. Also long load times on both Philips CDi and 3D0 kept consumers away not to mention the cost of those new technologies. It wasn't until Playstation came out heck even the mighty N64 kept the carttridges because Nintendo thought loading was game breaking.

HDDs were also overlooked back when the Dreamcast was supposed to get some addon and how the first Xbox looked like a PC for having an HDD... it was all over the place on internet and magazines.

I don't see the point of downplaying Cloudgine tech but wanting games to completely stream over the internet... 

Ah, I didn't get into console gaming until the ps1. Before that it was exciting times with the first cd players for pc, cd's still loaded in trays, and indeed very slow to load data. My previous experience with consoles was loading from casette tapes :)

Anyway I don't personally want game streaming over the internet. But from a software dev background I don't see the "Cloud power: Unlimited CPU - Future of games" have any real future. The kind of split real time processing between client and cloud they are promoting is not practical. Therefore I see it as a mere learning excercise on the way to full on game streaming. Which is, I'm afraid, the real future of games. (AAA games anyway)



Valid point and yes unfortunately I think that's where we are heading. But at the same time it might be cheaper to have access to games this way since having to buy a console won't be necessary and games would always make use of the latest technology.