| pokoko said: You just seem to be generalizing a lot of stuff. |
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CladInShadows said: It seems you have a very warped idea of what PC gaming is all about. You're taking a very small sample and coming up with these grand conclusions that don't reflect the PC gaming industry. |
Rather than assuming my ignorance, did any of you actually look into what I was saying to see if it had any sort of truth? At all?
| zero129 said: Exactly, if only they took that time to inform themselfs about the subject they are talking about the world would be a much better place. But i do honestly believe that the users at least on this site who is known for using them generalized terms know very well that they are talking out their back sides, but do so anyway. Its almost like PC gamers make them feel some type of inferiority complex so they then feel the need to make up lies or use old stigmas to try make others confirm to their believes.. Kinda sad really imo when really instead of feeling that way and making up lies and FUD campaigns in every pc thread they should just enjoy their consoles and the games they have. |
Especially you. You seem to be the least informed. Let me help you with that.

PC video game revenue as a whole represents ~$33 billion USD this year. (Last year I believe it was around $31 billion). Of this projected $33 billion, around $27 billion actually comes from PC gamers (this figure includes F2P, P2P and traditional pay model) with the rest of the revenue being generated from online web browser games like Runescape. Now, we can include these numbers (the 'casual webgames $6.6 billion) in the arguement if you want but that doesn't really help or hurt either of our arguements. So with that said, the actual core PC gamers will be spending about $27 billion this year on games. Okay. 27 billion. Got it.

Now this infographic was created in 2013. Back then, they had predicted that by 2015, PC gaming would be at $26.3 billion rather than $27 billion. So they were close, but PC gaming is growing faster than anticipated. Either way, the number is still rather close to my first statistic. Now if you pay attention, Free to Play represents approximately ~70% of total video game revenue on the PC market, with the other 30% being subscription based or traditional style (think Call of Duty, you pay one time and then it's yours). That means that a VERY significant chunk of people on PC are playing Free to Play. What do Free to Play games generally encompass? Grinding. Micro Transactions. Large open worlds. Significant time investment to get satisfaction. They are designed to exploit the addictive habits of humans - IE, daily log in rewards, special timed events, timed bonuses, constant flash sales... you get the picture. Do any of these sound familiar? Do you play any games that have these qualities? These kind of games are NOT on console. We do not have subscription based games except, apparently, two. Why? Because these kinds of games don't work on console. Why is there a severe lack of MMORPG, MOBA, RTS, F2P and so forth on console? Because they would flop and fail hard since console gamers are not as dedicated as PC gamers. We do not invest that kind of time, and if we did, we would be playing on PC in the first place. Kind of a catch 22 - You have the super basic players; Mobile gamers (games your girlfriend or your mom would play). You have the core audience, where you're more likely to find parents playing with their kids, Console gamers. Then you have the hardcore, the dedicated gamers, the gamers that are willing to invest significant resources on their favorite hobby - PC gamers.
To say that I made my claims based solely on the fact that I'm jealous? lol. Please. I have a nice gaming PC that I built for my brother. I have no interest in dedicating that kind of time on it. I use it to listen to music, to watch my stocks on the market and that's really it. My cell phone does the rest. I don't want or need cutting edge graphics.
Here's an exerpt I'd like you to read. The article is about the psychological effects of video game addiction
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Excessive use of video games may have some or all of the symptoms of drug addiction or other proposed psychological addictions. Some players become more concerned with their interactions in the game than in their broader lives. Players may play many hours per day, neglect personal hygiene, gain or lose significant weight due to playing, disrupt sleep patterns to play resulting in sleep deprivation, play at work, avoid phone calls from friends, or lie about how much time they spend playing video games.[3] [12] APA has developed 9 criteria for characterising the proposed internet gaming disorder:[8]
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| Some theorists focus on presumed built-in reward systems of the games to explain their potentially addictive nature.[72][73] In reference to gamers such as one suicide in China, the head of one software association was quoted, "In the hypothetical world created by such games, they become confident and gain satisfaction, which they cannot get in the real world."[ |







