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Jazz2K said:
I'm glad some companies try to push technologies regardless of what some people say otherwise we would still be playing on 16bits cartridges.

CDs were overlooked because they had loading, disc read errors and scratching. At first people thought they were good only for FMV games which was kind of bad but it also brought a lot of advantages later on.

Internet was overlooked because connections weren't always good enough and you had to pay extra to play (Xbox Live, SegaNet) but it brought bigger multiplayer games and new content.

HDDs were also overlooked. I remember people used to say HDDs were pointless because consoles were not PCs. and blablabla... glad we have those now.

To me cloud computing is just another tool for devs and yes people will try hard to convince you you don't need it, internet connections aren't good enough and many reasons... history repeats again and again.

Can't wait to see how this tech changes gaming for the better, Crackdown is just an example.

You forget a lot of things that didn't catch on in console gaming. And CD, internet and HDDs were not overlooked. I can't remember anyone saying CDs were useless for gaming, online gaming unwanted or HDDs pointless compared to the crappy memory cards. I do remember people complaining about the 360 arcade being a step backwards compared to the xbox.

The thing with cloud computing as it is presented atm is that it will be obsolete when internet connections are good enough. Why bother with a complicated solution when you can play the game on a remote server on any device. CloudEngines are the next Unreal engines, yet not to add cpu power to consoles, but to ease development of games that run entirely in the cloud.
Crackdown is the dial up equivalent intermetiate step towards the next step in game streaming.