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IllegalPaladin said:
bbsin said:
starcraft said:
 

Sorry I should have been clearer.

They have taken Gear's cover system and CoD4's shooting system.

And yes I agree playnext, the lighting is awesome.

 


And Gear's cover system is basicly Killzone liberation's cover system.... which is taken from Killswitch, which was copied from MGS2, which copied from winback, which took the whole idea of cover from space invaders... As for COD4's shooting system.... I'm not sure what you mean by that. What's exactly in COD4's shooting system that other FPS games have never done before? @_@

lol, by this logic, all FPS games are a Wolfenstein 3D clone! C'mon, what's wrong if a game takes inspirations from other games and tries to implement them? The problem is of course if they do a bad job, but we wont know that until we play Killzone 2.

I mean, until it's proven that developers did a poor job of it, I don't see how making the gameplay feel like Call of Duty 4 should be considered a negative.

Which is exactly my point. It's unfair to give a game an idenity based on elements that earlier games has implemented if you're not going to list where the origins of which where the base gameplay mechanic came from in the first place. If people are only going to use the most recent popular game that used a certain mechanic as a "copy tool" and not mention the other games before that, then they shouldn't bother bringing it up in the first place.