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Yeah, I was excited for Zombie Nep, thought it would have been cool with the artstyle of Nep games :(

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Okay, so I'm in chapter 5 of Tokyo Xanadu so I feel I could give some good impressions. The story is very slow starting, almost Kiseki level. 10 hours of gameplay before the story start to move beyond the initial premise of the game. i'm acustomed to falcom storytelling so I enjoy their world building but I think some people might get turned off by that. Combat is enjoyable so far, but feels a bit lacking. The biggest disappointment are obviously the lame corridor dungeons. You have the ability to double jump, charge forward, roll and none of this is used in the dungeons except for combat. It's just a shame thinking what could have been (vertical platforming, obstacle jumping, traps etc....). Still overall I like the game but I could be blinded by fanboyism. i just wish they took more stuff from Ys in the dungeon aspects.