Samus Aran said:
A game that doesn't require the audio to beat the game isn't a rythym game. Using screen prompts is the very definition of QTE. You can easily make a platformer based on rythmic platforming with the music providing you hints on when and where to jump. Those are an example of rythmic games (see Rayman Legends or some levels in Mario games). As it stands right now, there are barely any real rythmic games in the game industry because of a severe lack of creativity and originality. At least with karaoke you're ACTUALLY singing. |
I ask you to define what you mean by beating the game. This definition will vary by the player. Beating it in the sense of Full Comboing each song on expert on a specific instrument? Beating it in the sense that you BARELY 3-starred the setlist on guitar? What do you mean.
And to say that you don't need the sound in this game is an absolute joke. As someone who's got a number of #1 spots on the leaderboards for Rock Band 2, I can assure you that you do not reach these kinds of levels without learning to listen to what you're playing just as much as visualizing it.
For some reason, every time you talk, I find it extremely ignorant.