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Puppyroach said:

I have bigger faith in MS than that. If this would be such a "false" way of pushing cloud computing, MS would shoot themselves in the foot. What I saw in Crackdown 3 was a level of detailed destruction unlike anything I have ever seen before. I am not interested in that game at all, but rather what they can make of it.

Technologies evolve, however, with you it sounds like no developer ever can create new ways of using old technologies in a better way. I remember how every knowledgeable person "knew" it would not be possible to stream HD video with anything but a massive broadband connection. Yet, developers found ways to do it. I don´t care how they do it, I only care if they do it.

When people "knew" it would not be possible to stream HD video, internet speeds were still measured in kbs. 2mbps was considered massive broadband. Plus the new HD video today, 4K streaming needs 30mbps, that's still pretty massive, not what I can get where I live.

Maybe one day internet will be reliable enough to guarantee an uninterrupted (no dips) high bandwidth low latency connection to a server like a lan connection. That's still a long, long way off. Plus it soon becomes far more efficient, and a lot easier to program, to simply send the whole game image over instead of bits and pieces. Game streaming will make cloud engines obsolete before they can make a real difference.

It's a great tech demo, might even make a fun multiplayer game. Yet it's not the future of gaming. It's like programming for an extra super fast cpu core that's hampered by low bandwidth you can never rely on. Not a fun thing when building something. At some level you want to have guaranteed results at expected intervals. Not basically have to make 2 engines because 1 component might ot might not be available at any time.

What it could be used for is for AI. A server tracking every npc in a large rpg mmorpg style. Of course the benefits are mostly lost to the player that isn't aware of what those npc's do on their own off screen. Better would be to enlist it for conversations, speech recognition and high quality speech generation in return. Actually being able to talk to npcs, ask for directions and all kinds of questions. This is possible already, however reliable natural language parsing tech isn't available yet. Plus voice actors still sound a lot better than any generated speech.

Anyway if you're looking for a large evolving game world you do't have to wait for cloud assisted gaming
http://www.strangeloopgames.com/eco/
It has moderate to low interest though. Not as flashy as blowing evrything up.