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Puppyroach said:
vivster said:

What's not big enough in current offline singleplayer games?

That's kind of the point. I want developers to surprise me, give me things that has either not been possible before or that can be made to a larger degree. No matter how you try to twist it, this gives developers more possibilities, and that is never a bad thing.

I think it would give developers a false sense of more capabilities. It might even be detrimental to the development of the game if they run into issues they didn't expect and might not even be able to solve due to the limitations of this technology.

In the end all this does is offloading computing power, nothing more, nothing less. However I have yet to hear a developer complain about not sufficient enough CPU resources. In fact I believe the trend is going towards offloading the CPU to the GPU instead of the cloud.

We don't know how this will end because there is no proper field study for this technology in games yet. Best case scenario it will make a handful of games make some more physics calculations that make the game slightly prettier. Worst case scenario is that it will result in a bunch of broken games, wasted development money and focus being pulled away from advancing CPU to GPU offloading.

My guess is somewhere in the middle where it will be used for one or two games, works almost properly and be then forgotten to concentrate on more promising technologies pertaining to gaming.



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