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Sharpryno said:
Idk why so many people are being trolls when this isn't even about Microsoft, its about the company Cloudgine.
None of you ever seeing this becoming an amazing technology? Or do you guys just bash MS every chance you get. Probably the latter.

As a network engineer I will never trust realtime applications that rely on low latency to work properly over the internet. It's not about MS, it's about playing people for chumps who think the cloud is a magical place.

So far I haven't seen a scenario in video games that couldn't be properly addressed by the local CPU. Usually when running into the CPU bottleneck in a game it's because it's poorly optimized or you're doing something with it that's not practical and not what it was intended for. So far there is absolutely no need for highly accurate particle physics in games. In the end it's all marketing used to sell more copies.

And before you ask, offloading graphical computation to the cloud is an even worse idea.



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