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StarOcean said:
I keep hearing this, "Undertale is a unique RPG for one good reason : It's a RPG when you actually can hurt no ennemis in the whole game. Yep, that's right. You have the choice of killing or sparing every ennemy you encounter. Maybe that monster attacked you because he had some personal problems in his marriage, or maybe because he's looking for money to feed his family. Or because he's a serial-killer thirsty of blood, who knows ? Well, you can know, by asking the ennemy instead of directly attacking him. Your choice." but that's really nothing new. Shin Megami Tensei games have had this forever now

It's not that you HAVE the choice that's unique, it's what the game does with it in terms of narrative and structure. On the typical path, you hardly do any random encounters at all and you can avoid them anyway.

People write about the wrong things when attempting to sell this game to people.