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atomicblue said:

I intend to play some of the levels posted in here in the next few days (not right now, when I need to go to bed).

In the meantime, I made a fairly hard ghost house themed around the idea of rooms that are (mostly) mirror images of one another. It's up to you to figure out which things don't abide by the "mirror image" rule.

I've left some hints, so turn comments on if you need some clues (since it's fairly tough).

Ghostly Mirror Manor
18E0-0000-00A2-6A64

Great level, but pretty hard too. I don't know how to turn comments on, they show up on some courses, didn't on yours. I figured out a path in the editor as I couldn't find the hidden block in the big room. It made sense when I saw it yet I swear I jumped there earlier with no effect. Plus I forget you could fly after playing smw style so long, that had me stumped for a bit.
It still took me 20 tries after solving the puzzle, those wandering ghosts are a pita. Eventually I took a shortcut, clean up the coins, go back, grab another switch and skip that whole part in the big room. Then I had enough time to focus on evading the ghosts and finishing the level. Great design, yet ugh I hate ghosts :)

I also very much enjoyed Losing his ship, Ice climber and KoopanCakes.
I like the idea of Herded through the grapevine and Great rails of fire, yet it goes a bit too slow to repeat the whole beginning again for a 3rd time. Those need checkpoints. Same for Mario Bros and Wario Bros, not a fan of repeating that. I got stuck on the trampolines in Thwomp castle (trampolines are my nemesis) And towering inferno had me at the underwater part, can't swim fast enough.

Anyway I love puzzles, more like ghostly manor please :) (without the ghosts lol)

Btw how do you get so much traffic to your levels? Maybe the music levels?