makingmusic476 said:
I'm not quite sure what article you were reading. Having sat through the show, the game introduces the sneak and peek mechanic that forms the core of the experience with no hesitation, placing the player amidst a heated firefight with ample opportunities for cover – and it works remarkably well, offering a more than welcome new facet to the FPS genre. Keeping in first-person all the way, the L1 button latches the player to cover, and whilst in hiding players have free movement left and right, with a either a tug on the trigger or upwards on the analogue stick resulting in that all-important 'peek'. Amazingly for a game that is now some nine months off release, it never really falters in granting some tactical defence, and largely avoids some of the snagging and poor detection that can blight other similar systems, lending the firefights a dynamism only seen in the finest shooters. |
@ makingmusic
come on man,,,starcraft doesn't want to see those parts,you should know better than that lol
I don't know why when it's sony's turn they have to reinvent the FPS genre,,but other companies not so much,,,,a very obvious example??
ninja gaiden 2 is really similar to ninja gaiden 1 ,,,for god's sake the save booths haven't even changed color,but reviewrs are not gonna criticise NG2 for not reinventing the genere and being too similar to NG1







