Tachikoma said:
Ironically games that dont even set out to be horror titles, LSD (PS), Shadow tower (PS), Shadow tower 2 (PS2) things like that. I find games are most effective at setting a tone when they arent all out trying to do so. |
Thief games aren't horror games, but they can have scary levels: in Thief III Deadly Shadows, Robbing the Cradle was a very scary level, and unlike other levels in the game, that despite not bad, show that they had to be split in two parts during late parts of development, in The Cradle they managed to blend almost seamlessly that flaw with the plot, at least in the first part when you explore the outer part of the orphanage/asylum for the first time, before starting the generator. Return to the Cathedral in Thief I The Dark Project was quite scary too, and the whole series has scary moments and levels when played at maximum difficulty, which makes more of the essence to avoid detection, pushing the players themselves to increase their tension. In the series, only zombies suddenly awakening are pesky scare jump moments, and they are almost universally hated by the fans (so that they were almost completely removed from the second game of the series, while in the third they have very little space).







