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Edwardooo said:
vivster said:

The problem aren't the graphics. They're pretty and actually retro and not just pixely. The music is nice too. The problem is player engagement. So far it's the equivalent of a text based adventure for me. That's not what I'm looking for in a game. The gameplay might have a few nice quirks but overall it's very rudimentary. Not enough to keep me interested.

I haven't played very far yet but it was extremely linear as well. If the gameplay doesn't evolve and the world is not opening up and there's not even giant twists I really don't see where the ratings are coming from.

Yes it's cleverly made with a love for detail but that's not the only thing a game should stand on. The Stanley Parable was also unique and cleverly made and toyed with the player's expectations but at least it was fun.


Huh, how far have you played it ? Because non-player engagement and rudimentary are the last things I would say about the game. I mean, it's way more active than every classic RPG, with his shmup-like gameplay. And also for player engagement, you have more choice about how to finish a battle than in others RPG, 'cause you can choose to not kill the ennemy. These choices changes the story, the bosses, the characters, and so on.

The game is definitely linear, don't expect it to be any open, it's not the objective.

The shmup aspect doesn't make it more interactive than other RPGs. And the binary choice of killing or defeating without killing does not elevate it above any sufficiently advanced turn based RPG. It may be better than Final Fantasy 1 but if you compare it to other RPGs which have a deep and rich battle system, magic, skills, multiple characters, many item slots, crafting etc., yes it is very very rudimentary compared to other turn based RPGs. The combat system consists of 2 choices. Figuring out how to mercy an enemy is nice but you only have to do that once and then it becomes repetitive very very fast. So you have the awesome choices between clicking in 1 certain order or in another order. The shmup is if anything the last saving grace to make the combat not fall completely flat.

Add to that the linear nature of the game and you have a fairly unengaging game. And I say this as an absolute fan of any turn based RPG. At least a normal RPG has the kindness to make you just press x until the enemy is defeated. In Undertale you have to either do the QTE every time for a hit or slog through the same old mercy procedure every time. That makes regular combat feel like work. Another aspect why I'm looking very much forward to my genocide run.

I'm a real sucker for grinding, if an RPG manages to make me hate grinding it's doing something wrong.

Don't get me wrong, I don't want to hate on the game or spoil anyone's fun. So far it's just not that good of a game that I expected from all the people raving about it.



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