Edwardooo said:
The game is definitely linear, don't expect it to be any open, it's not the objective. |
The shmup aspect doesn't make it more interactive than other RPGs. And the binary choice of killing or defeating without killing does not elevate it above any sufficiently advanced turn based RPG. It may be better than Final Fantasy 1 but if you compare it to other RPGs which have a deep and rich battle system, magic, skills, multiple characters, many item slots, crafting etc., yes it is very very rudimentary compared to other turn based RPGs. The combat system consists of 2 choices. Figuring out how to mercy an enemy is nice but you only have to do that once and then it becomes repetitive very very fast. So you have the awesome choices between clicking in 1 certain order or in another order. The shmup is if anything the last saving grace to make the combat not fall completely flat.
Add to that the linear nature of the game and you have a fairly unengaging game. And I say this as an absolute fan of any turn based RPG. At least a normal RPG has the kindness to make you just press x until the enemy is defeated. In Undertale you have to either do the QTE every time for a hit or slog through the same old mercy procedure every time. That makes regular combat feel like work. Another aspect why I'm looking very much forward to my genocide run.
I'm a real sucker for grinding, if an RPG manages to make me hate grinding it's doing something wrong.
Don't get me wrong, I don't want to hate on the game or spoil anyone's fun. So far it's just not that good of a game that I expected from all the people raving about it.
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