vivster said:
The problem aren't the graphics. They're pretty and actually retro and not just pixely. The music is nice too. The problem is player engagement. So far it's the equivalent of a text based adventure for me. That's not what I'm looking for in a game. The gameplay might have a few nice quirks but overall it's very rudimentary. Not enough to keep me interested. I haven't played very far yet but it was extremely linear as well. If the gameplay doesn't evolve and the world is not opening up and there's not even giant twists I really don't see where the ratings are coming from. Yes it's cleverly made with a love for detail but that's not the only thing a game should stand on. The Stanley Parable was also unique and cleverly made and toyed with the player's expectations but at least it was fun. |
Huh, how far have you played it ? Because non-player engagement and rudimentary are the last things I would say about the game. I mean, it's way more active than every classic RPG, with his shmup-like gameplay. And also for player engagement, you have more choice about how to finish a battle than in others RPG, 'cause you can choose to not kill the ennemy. These choices changes the story, the bosses, the characters, and so on.
The game is definitely linear, don't expect it to be any open, it's not the objective.








