DemoniOtaku said:
The more precise definition of Yakuza games are jRPG on a Japanese mafia setting... You can go anywhere, but You can not punch/kill/shot anyone You see like on GTA games, is not that type of Sandbox.. You can not drive neither (Not sure about Yakuza 5, but until 4 there wasn't driving). And Battles are random, You are walking and some thugs will look for a fight with you, You can not refuse and then you will appear on a limited stage ussually sorrounded by pedestrians. Fighting system is a fighting game. And You charge some gauge that let you use some speial moves, You can use some things on the stage to fight too, like cones, bikes, benchs and stuff that enemy drops after some good punchs. You can use potions and to heal, gain "MP", attack, defense, etc.
Apart from that, Yakuza have a lot of minigames ans side things to do.. one of the funniest I have see was on Yakuza 3, where to get a new abillity/combo/special there are random Events (following a bunch of QTE) you can trigger on the city and those will inspire Kazuma Ryo to create new movements. |
Aaah, now I get it! Sounds interesting. It's a game I'd had to try out before passing judgment, cause it sounds like a crazy mix, but I think it could work.
Though I still want the games from my list ported
And Jade Empire as well, for good measure
A man can dream...
Wii U is a GCN 2 - I called it months before the release!
My Vita to-buy list: The Walking Dead, Persona 4 Golden, Need for Speed: Most Wanted, TearAway, Ys: Memories of Celceta, Muramasa: The Demon Blade, History: Legends of War, FIFA 13, Final Fantasy HD X, X-2, Worms Revolution Extreme, The Amazing Spiderman, Batman: Arkham Origins Blackgate - too many no-gaemz :/
My consoles: PS2 Slim, PS3 Slim 320 GB, PSV 32 GB, Wii, DSi.







