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Overall, it's a mixed bag. Xbox One takes one step forward, and another step back - with better asset streaming in the city, but a notably worse frame-rate there as well. As for PS4, this is the first patch where the platform is so consistently ahead of Xbox One in performance terms. Previous updates had different scenes favouring one console or the other, but this patch ramps up PS4's delivery across the board; less stuttering while travelling the world, and a smoother return in matching stress-tests.

It's a lead that holds across all scenes on PS4, a version that already benefits from a 1080p resolution, compared to Xbox One's dynamic setup (resolving typically at 900p). Neither platform locks on to 30fps to a tee, but it's fair to say we're bounding ahead of The Witcher 3's shaky launch state. Patch 1.10 gives Sony's console the push in performance fans had waited for, and it's now a far more refined game. For PS4 owners resisting the jump into CD Projekt Red's epic, at least on on technical grounds, this is a moment to reconsider.

http://www.eurogamer.net/articles/digitalfoundry-2015-witcher-patch-110-gives-ps4-the-boost-its-been-waiting-for



 

The PS5 Exists.