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starcraft said:
That game is looking AWESOME.his game's gameplay however, is not........
http://au.ps3.ign.com/articles/872/872009p2.html

"Elsewhere, however, it looks like Killzone 2 may be dangerously close to embarking upon the same road as its predecessor in offering ambiance to the detriment of its other aspects."

"Traipsing through the level at hand, we come across an alarming number of crates, which although are all the better for showing off the cover system, belie some uninspired level design."

"Whilst it adds a tactile element of immersion to the world, most players were left looking confused until a representative kindly pointed out the correct course of action."

"Similarly, some of the game's appropriations were sadly wide of the mark – when one of the grunts exclaims he feels 'like a spare prick at a gang bang' we couldn't help but squirm at the forced machismo of it all."

"However, while what we've seen is certainly impressive in parts, we need to see a bit more over the coming months to discover if Killzone 2 can truly deliver in offering the definitive PlayStation 3 experience."

STARCRAFT'S THOUGHTS:

Perhaps they should have outsourced the gameplay to Bungie

I love how you ignored the entire first page:

going hands-on with Killzone 2 offers up an experience that isn't too far removed from our heady imaginings when the pre-rendered video was released before the dawn of the current generation.

Having sat through the show, the game introduces the sneak and peek mechanic that forms the core of the experience with no hesitation, placing the player amidst a heated firefight with ample opportunities for cover – and it works remarkably well, offering a more than welcome new facet to the FPS genre.

Keeping in first-person all the way, the L1 button latches the player to cover, and whilst in hiding players have free movement left and right, with a either a tug on the trigger or upwards on the analogue stick resulting in that all-important 'peek'. Amazingly for a game that is now some nine months off release, it never really falters in granting some tactical defence, and largely avoids some of the snagging and poor detection that can blight other similar systems, lending the firefights a dynamism only seen in the finest shooters.

And the last bit from the second page...

and that's not to say that it won't be anything other than a top grade shooter come its release. However, while what we've seen is certainly impressive in parts, we need to see a bit more over the coming months to discover if Killzone 2 can truly deliver in offering the definitive PlayStation 3 experience.

...essentially says, "It's great, it's just not 10x better than everything else." :P

Also, that's just one person's opinion. GameSpot seems to paint a quite favorable picture of the game:

Like many other games, Killzone 2 lets you revive a fallen teammate if you're sufficiently close, and during the advance on a well-fortified hill position, we were forced out of our cover to get comrades back in the action. The demo also showed off the game's buddy system, which, as in Army of Two, helps you access out-of-reach places. Your comrades can help you onto a ledge, from which point you can then help them up too. If you jump down again, the roles are reversed, with the AI dropping a hand to pull you back up and out of harm's way, if needed.

We've seen the game running on previous occasions, and it has advanced by leaps and bounds in terms of delivering on the now-legendary video shown back at E3 2005. Particle effects are looking impressive, with smoke thick and plumed. While blowing up a barrel may give you a tactical advantage by taking out a bunch of guys standing near it, it won't be long before you realise doing so will severely affect your ability to see through the smoke it will create. Enemy and team character models are looking solid. We did notice a slight pixelation of Helghast soldiers at range when cycling the scope, but we're putting that down to the pre-alpha nature of the code on show.

The game still has plenty of development time, and each milestone is bringing it closer to what was originally shown all those years ago. Most importantly, the team appears to be doing a brilliant job of re-creating the scope and impact felt in war movies.

Sounds great to me.

 

And shouldn't you have a PS3 by the games release? One would think you'd want the game to turn out well.