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Dr.Henry_Killinger said:

People =/= Effort, the teams are smaller because you need less of certain people. You don't need the same number of programmers or riggers when you already have the model and code. You just need like one guy porting everything, doesn't mean its easier though. Recreating textures originally on a 480 system requires a lot more work when done for 1080.

Sony's remasters are from a 720p system. Like I said, low effort.

 

But they also make less money than new games and are much less risk. Hence the frequency, unless you have a lot of them their isn't very much profit.

If there wasn't much profit to them, Sony wouldn't make so many of them.

The uncharted collection is for PS4. The market demographics for the PS4 and PS3 are different from each other. Using the PS3's demographics to determine sales on PS4 doesn't make a lick of sense. And spinning what, exactly to be misleading he has to be misleading about "something"

PS4 has a very similar demographic than the PS3. It's the same console, but with more power.

 

Because credibility on a forum where posters purport baseless, unsupported claims as gospel and people only believe what they agree with rather than do a simple google search, its 2015 we have google, you can see the cost of asset creation, and why Indies can program whatever they want, but need kickstarters for any significant asset development.

Has nothing to do with what I said, maybe you should google less?

If this is PR, why wasn't that. Meanwhile, we have the sales showing how much people give a shit about Sony's self admitted lack of first party line up.

MS's first party line-up isn't much better. But if Sony stopped making first party games all together it would certainly start eating away at their sales lead. Both first party and third party is important, any reasonable person knows that.



You've got nothing, just give up. You lost the moment you brought Nintendo into this discussion.