spemanig said:
And most of those games are the 3D Zelda's. People harp on MM being such a unique Zelda, but MM is more of a classic Zelda game than OoT, TP, and SS combined. It's definitely more like Zelda NES in structure and progression that OoT ever was, which is exactly why it's both a better Zelda game and a better game on its own. |
Progression in Majora's Mask is almost as linear as Twilight Princess and Skyward Sword. You will have to do almost everything in a set order because the next area isn't going to be open to you. Ocarina of Time is much more like the original, almost everything is accessible after you become an adult right off the bat. In fact, that game's structured exactly like A Link to the Past where you can do the dungeons out of order only restricted by a couple requirements like needing the longshot to reach the Spirit Temple. In fact, there's at least fourteen varified ways of completing (completing, so not just getting the item and moving along) the adult dungeons of Ocarina of Time without cheating, glitching or other types of advanced tricks. Even in the Wind Waker you can't have this much freedom regarding dungeon order.