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spemanig said:

Absolutely. I'm not saying there won't be an opt in hint-cheat system. My debate with you was over the guidance structure found on 3D Zelda's, which uses mandatory plot progression and linear storytelling to explicitely and deliberately tell the player where to go next and how to do it, which absolutely won't happen in Zelda U. You can't play through a single 3D Zelda without that guidance and structure. You can play through the entirety of ALBW 20 times without ever setting foot in the fortune teller's house and being told where to go next.

And I don't think Zelda U will be a simple expansion of the ALBW structure. It will be a complex explansion of the ALBW structure.

Gotcha. I still just find it hard to believe that I'll be playing a 3D Zelda game without there being an overarching narrative guiding the player through the world, regardless of what Aonuma has said. I just don't even know how a game like that would work, especially one of the alleged scale of Zelda Wii U. I guess we'll have to wait and see. 

Also, I still think it's possible for a game to have a linear structure without having a set dungeon order. A looser structure for sure, but still a structure nonetheless.