Prison Architect is not shy about its distortions and oversights, necessary sacrifices on the thirsty altar of “fun.”
[stuff] betray Introversion’s prime directive: the pleasure of the player.
The trouble arises when viewing Prison Architect as anything other than a particularly captivating and colorful ant farm—which is exactly what Introversion wants its players to do.
Does this guy even know what games are about? That's 3 instances where he lists the game being fun as a negative. As if anyone would buy a videogame to educate themselves about the US carceral system.
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