twintail said:
That said, I expect this year to be good with Paris. They had a stellar E3, and a stellar TGS. There is no way Sony stops that momentum with either PGW or PSX. Both are going to be equally awesome. On a side note, I hope Sony London shows off some stuff but I am somewhat doubting it. I think they really need to fix Singstar first because the shoddy release of the latest title on PS4 doesnt inspire confidence in the rest of the games the yare working on. |
Actually it is, I mean Sony's biggest new IP is from an EU Studio (that's Horizon from Guerrilla Amsterdam), the big VR game is RIGS from Cambridge, Media Molecule have released Tearaway Unfolded already and Dreams is up next.
Supermassive Games are based in England, same goes for Evolution Studios, both Driveclub and Until Dawn were both made in the UK.
Sony London are Playstation's 2nd largest studio, they basically housed development for Playstation VR.
Europe is Sony's biggest market, in fact Europe is where the majority of Sony's sales in both hardware and software comes from.
North West are also based in the UK, their Sony's dedicated VR studio. There's also the team making Hardware: Rivals, I'm pretty sure they're based in or around London Studio.
Output has been larger from European studios for PS4 exclusives (games on releasing on PS4, nothing else) and we still haven't seen anything in the way of a true game from London Studio yet. European PS4 exclusives are more prevelant than Japanese or even American right now, that may change at PSX.
From Gamescom virtually every Gamescom has been packed with big announcements, Sony are on a roll with each of their conferences, so it's highly likely they'll stay the course with their next conference and any going forward.
As for London, they didn't keep over 300 people on their staff for years to make VR demos and Singstar, seriously they have more people than Guerrilla Games who have got their 2nd and 3rd AAA releases coming for PS4 by next year, London probably has a few big things in the works that didn't pan out on PS3, but were moved to PS4 because it was more capable hardware wise. Singstar barely needs an indie studio to make it. Those VR demos have largely been on rails stuff, it's not like making full games, RIGS I can understand needing like 50+ people.
What London has been making for Playstation VR has been awesome based on what demo users have said, that's the most recent stuff.








