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spemanig said:
cantaim said:

All they really need to do to make this one of the best rpg's on the 3ds if not the best is two things

1. fix the smirk system way to easy to abuse by both the player and AI doesent need to be taken out of the formula just tweaked so that it is not as broken.

2. overworld navigation now it may seem like I'm blowing this out of proportion but I honestly dont feel like I am. the overworld that you navigate that isnt text based (not nameing out specifically for spoilers), was an absolute mess. I only ever got the gist of the map down 40 hours in but just barely. heck if you asked me how to get to any location in IV right now I honestly couldnt tell you I'd have to watch a walk through to get any where thats how confusing to me it felt.

if those two issuse were addressed I'd honestly say that the only other games that could even rival IV:final that year for best rpg of 2016 would be other atlus RPG's like Shin megami tensei X fire emblem and persona 5 (unless dragon quest 11 comes out then all bets are off). 


That game's biggest problems were it's story, the main cast, and the Law vs. Chaos mechanic, so they'd have a lot more than those two, minor by comparison, issues to fix before the game could even come close to being considered on of the best 3DS RPGs.

But they did say they'd fix the overworld. I desperately am hoping for a completely connected map like the ones in #FE and P5. I see no reason why the 3DS can't handle it after seeing some of the games it can. When you were actually in the overworld, the exploration was great. It was just being on the map that sucked.

I can agree with story and main cast complaints as it felt like throughout the game that they didnt want to commit to any one story line and deided that after most every major decision, things would just carry on as usual for the main cast. but I dont thnk all of the story was trash as talking to side charectors and no names gave me a very good idea about the state of the world and how it got there and I found that to be incredibly intriguing and interesting (the actual plot itslf should have been doing this but oh well).The law vs chaos mechanic I feel like is a rather easy fix in the sense that they should take out the hidden values or remove the two choices completly as I dont see a point of having these two decisions before me if the game isnt willing to tell me what is and is not affecting the scale on which they increase. I did not know though that they said they were fixing the over world though so yay on that note. Oh and when I said over world I was talking about the map as I found the on foot exploration sections of the game to be incredibly fun to explore and am in agreement with you that they should make that the primary way of moving around the world of IV:final. Lastly I will have to disagree with you on the smirk mechanic being a minor issue I found it to be one of the worst systems introduced in SMT IV and I'll probably go into more detail as to why that is tomorrow cause I am sleepy and cant properly express how bad of a system it is right now.