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I hope it doesn't and I'm sure it won't.

That being said, I hope they experiment with a more linear open world like Dark Souls and Bloodborne in terms of level design. That is more accurate to what Zelda 1 and ALttP was than Zelda U is with its vast expanses. Though I think Wind Waker shows that this can work, I'd love a jumping between the two styles for the 3D games.

But I don't agree with the sentiment in this thread that Zelda has "always been" open world. No 3D Zelda aside from Wind Waker is open world.