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estebxx said:

1) thats a really difficult topic to disscuss for me since even though i do agree that i had WAY more of a blast with the previous games (that are all linear games), i believe that done right we could get the best of both worlds.

2) i feel bad because i forgot the previous games had health bars, and yeah its completely true, regenerating health does incetivize hit and run strategies and i did find myself doing that "strategy" more than a couple of times in the game, it really changes the pacing of the gameplay and it makes it more of an action game were you are not scared of taking an entire base on by yourself.

3) wanna know what my favorite part in MGSV was? the intro in the hospital, structured linear and (as you say) coreagraphed levels are the best ones, and there is actually more of that in the game, there are some parts in the map that are only accesible through some missions (and after that they do open up so you can acces them at any time), and they are linear and structured (but sadly not as coreagraphed as the hospital level).

im bringging this up because its really close to what you are proposing, of having an open world made out of structured levels, this game had some structured levels in its open world and those were the best missions by far (at least for me), however there were very few of them and they were really FAR apart from each other, if all the main missions were done in areas like this, and the side ops were just for the rest of the open world, then it would have been much better, this could have been the way that we could have gotten the best of both worlds (a big open world with structured levels like the old games in it), also of course youre suggestion of having an open world version made out of structured levels (a la Dark Souls/Demons Souls) works as well.

All in all yeah i agree with everything.


Yeah, I don't think I got to any of those structured missions. A shame. It's funny, because the hospital scene is now one of my favorite parts in the game too, and I hate that scene. I remember thinking "if this whole game is as uninteractive and cutscene heavy as this, I'm going to hate this game." But at least I cared why I was doing what I was doing, and at least I was invested in what was going on.

Be careful what you wish for, I guess.

This game actually makes me terrified for Zelda U. I have a theory about open world games, and this game supports it: if you need a horse to make traveling from place to place fun, your map is too big and not fun. If you need fast travel to keep your game from being tedious, your game world is too boring on its own. The only game I've ever played that did this well was Wind Waker, and it was literally impossible to get from place to place without the boat, so I'm not even sure that counts.