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Soundwave said:
ArchangelMadzz said:
This is only meaningful if devs can code to the metal and send direct commands to the gpu and cpu.

It must be fairly beastly though, Apple showed it editing three native 4K video clips simulatenously ... that's unreal. While of course they are made for different tasks a PS3/360/Wii U would sputter and die trying to do that. 

What were those files bitrates at? Because it could be nothing, if the bitrate was low. I could equal the same amount of complexeity, if I loaded up 4 1080p into a timeline, and play same time. I do that when I'm needing to do split screen work.