By using this site, you agree to our Privacy Policy and our Terms of Use. Close

 

Soundwave said:

 75-90 watts, lol is way too hot for a Nintendo product.

That's why Nintendo will keep failing unless they change their approach. If the console is barely faster than Wii U, it won't have a shot at 3rd party games. In that case, the console has automatically failed before it has even come out. 

Soundwave said:

 I think Nintendo's done with competing with Sony consoles head on. People just need to let that dream die. 

By end of 2016, PS4 and Xbox One will have dropped in price. We should see Xbox One at $299 and PS4 at $349, at most, and even lower prices for PS4 in Japan. No matter how you slice it, from a consumer's perspective Nintendo WILL be competing against Xbox One and PS4 unless they make a console that's priced at $199 and below. Also, because the NX is a mid-cyclel console, it will inevitably have to compete with even more price cuts on Xbox One/PS4 in the years 2017-2019 before the next generatino of systems. 

Soundwave said:

An A9X class MOBILE chip from AMD likely could be tweaked to be a decent upgrade on the Wii U and Nintendo can build the console by just scaling that up 2x-3x and then share games between the two. 

You have already been told that AMD does not manufacture ARM SoCs and has none in the pipeline for 2016. Therefore, your entire theory is flat out wrong. It's also suicidal to not have an x86 SoC powering Nintendo's next console because it means all the successors to the NX will be unnecessarily crippled/held back by the weak CPU/GPU horsepower of ARM SoCs compared to X86. The smartest strategy is to have both x86 AMD APU + ARM SOC for broad interoperability. You have already been shown how weak the A9 chip in iPhone 6S is compared to even the anemic Surface Pro 3, but Apple has the fastest ARM SoC in the market out today, something AMD can't even dream of matching in 2016 in ARM land. Since Nintendo cannot source Apple's SoCs, it's a foreone conclusion that if AMD won the NX contract, the chip inside is x86, and a possible co-support for a 3rd party ARM SoC. 

Also, 2-3X the performance of the Wii U is not going to accomplish much. If you understand anything about graphics you will know that more advanced graphics require expontentially more powerful hardware. 

That means for Nintendo to address one of the biggest complains from 3rd parties - lack of bare minimum GPU horsepower - they will need to increase horsepower by at least 4-5X to be relevant. 

Soundwave said:

They're not competing with Sony. It's not gonna happen. They could have some super-duper awesome 1 TFLOP GPU from AMD for the Wii U too ... we saw what they ended up choosing. 

You think they are not competing with Sony but for market participants/consumers, they are. When someone goes to buy a console for their kid/themselves, guess what? The Wii U is priced not much cheaper than Xbox One and PS4. Their prices are very similar, especiallly once we consider the lack of sufficient storage space on the Wii U. Hence, if Nintendo were to release the NX, it will compete with/for Xbox One/PS4 customers whether Nintendo likes it or not. 

We have already seen that unless Nintendo magically figures out the next popular fad (Wii motion controls), their 1st party support cannot maintain the sales sufficient for their business to be profitable. We started seeing issues with N64 and later this becames far worse with GameCube and then the Wii U.

You keep repeating how Nintendo should just give up 3rd party support and making a console at least as powerful as Xbox One but honestly it comes off more as to what YOU would want not what's BEST for Nintendo's NX. You also keep laughing at any notion of the NX ending up as powerful as the Xbox One or possibly coming in roughly between Xbox One and PS4's power. Again, sounds like you actually WANT the NX to fail rather than discussing what Nintendo can and should do to get themselves back to having a greater 3rd party support and a shot at capturing some of the core audience it had during N64/GameCube days thats since migrated to PlayStation/Xbox brands. 

A part of the reason Nintendo couldn't include a more powerful APU (CPU+GPU) in the Wii U has nothing to do with their technical inability to do so (i.e., you imply that Nintendo would never put a 70-95W TDP APU because they've never done it). This has everything to do with their strategy of trying to make $ on the hardware. Based on estimates around Wii U's launch, the system at that time cost $180 to manufacture, with roughly $50 of that going to the controller.  

http://techland.time.com/2012/04/09/how-much-for-that-wii-u-in-the-window/

http://kotaku.com/5900153/rumor-the-wii-u-has-180-worth-of-parts-wont-be-sold-under-300

I haven't found more credible sources so I could very well be wrong. However, even if we were to add manufacturing/labor, marketing, supply chain/distribution and logistics costs, Nintendo likely sold the Wii U at a significant profit margin compared to what MS/Sony did with their launch PS4/XB1 consoles. 

If Nintendo continues to try to sell us $180-200 worth of hardware for $350 with the NX, gamers aren't going to fall for this crap because this has failed them already with the Wii U. If they sell a console for $199-249 only, given their historic profit margin, that would imply really crappy budget parts too. Both of these strategies sound like failures out of the gate. 

If you say the NX is going to be primarily a portable console, then it's also going to fail since we've seen what happens with the PS Vita when you try to shove semi-decent portable hardware into a well-built portable console - but guess what the casuals are gaming on smartphones and tablets. Also, if they try to make a console that's both a home + portable, it's going to be a jack of all trades, master of none. 

If Nintendo does some combo of a home console NX + portable NX for say $400-500, that's another story entirely but if their portablel NX is supposed to also be a home console, it's impossible to produce a portable console that's much more powerful than the Wii U so as I alluded to earlier that would NOT solve any of the major issues with Wii U currently has already with gamers and 3rd party developers.

Nintendo themselves don't have the capacity to pump out 100s of 1st party games either to keep the system affloat.