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Machiavellian said:
theprof00 said:
So they're going with engine studios that bring in monetization of gaming, rather than new games?
Appears to be a withdrawal.
Like, "it's worth more to us to make money on your games, than our games"
Just a thought.

Could it be that they are trying to develop their own cloud physics engine instead of licensing the tech from CloudGine so that they can add those tools to their SDKs.  If physics is going to be a big component of cloud compute it really makes sense to get a leg up on developing those tools if you want to sell the tech to developers and making it easy for them to include within their games.

Oh of course, that's true. I'm not saying there isn't another explanation.

I just think that maybe, just maybe there's something there. Like, if we look into it, we see several reasons for the purchase.
So they don't have to license someone elses tech, keeps money in their own pocket.
Helps their cloud compute platform, which they can monetize to developers.
Gives developers on ms platform a physics engine to use within their package.

So, I mean, one question is, does this incentivize making games exclusively for xbox? I'd say no, right?
Because either way, an exclusive dev is going to have all the tools they need already. I just don't see this being a "games oriented" purchase.
I see it as a platform distributor purchase, which is what it comes off as.

If this isn't to bring in more exclusives (which at this point, is not going to help, given the install base discrepancy, tbh), then where is MS focused?
I would say, instead of focusing on bringing games to xbox, they are more concerned with infrastucture.

It's like instead of investing in netflix, you invest in a codec that is used in every settop that uses streaming. You know?
Netflix is a content developer/media platform.
a codec would be infrastructure.