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B-Real206 said:
Xbox does get Mods first, if I'm not mistaken

Don't even get me started on the cluster **** that's going to be.  As a user of mods for something like seven or eight years and a member of a mod developer for some four of those years, I can almost guarantee the modding scene on Xbox will either be astoundingly limited to only the most simple of plug and play stand alone bits and bobs OR will be a total train wreck with inadequate tools, filters, etc.  Because, to my knowledge, they aren't working with Nexus or any of the other major mod communities and sites who know what the crap they're doing.  And so I fully expect tools to be inadequate, mod theft to be rampant, mod sorting to be a pain, broken installs to be a constat problem, mods being available but not the resource mods they are dependant on, and goodness knows what else.  Mods aren't super simple little bits and bobs like retextures and empty player houses anymore.  You have DLC sized quests complete with voice acting, total conversions, combat overhauls, total redesigns for major cities or locations, and massive new land mods.  Look at Falskaar (already out), Enderal Shards of Order (coming soon, in testing phase), and Wyrmstooth for example.  They're huge.  And installing mods of that size may require prerequisites and specific loading orders etc.  And they may require something like Skyrim Script Extender, which is another complication.  And lastly let's not pretend MS or Bethesda are going to invest in advertising mods.  One, there's nothing to show and won't be until some six months or longer after release, even longer if you want to show off something Falskaar sized.  And two, mods are not something directly monetizable.  

 

So no, mods coming to Xbox first is not going to sell anything and may not even be a worthwhile selling point unless they put in a ton more effort than I expect.