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Samus Aran said:

Yeah, I liked those and have starred them already a while ago. I'll keep playing your future levels! The ideas are good, but anxiety gives me chestpain, so hard levels usually aren't my thing.

I like puzzle type levels, don't try to put in hard platforming sections in a puzzle type platformer though, I feel like they don't mix well.

I'll play some of your levels I haven't played yet later.

I got stuck on your pogo jump level at the big thwomp.

That sequence is a bit problematic, it works better if you bail the first time, take the door back to retry and get there quickly. Let the little thwomp drop and spin jump after it to enter the tunnel to the big. Otherwise the timing of all the elements can be different making it much harder. Remember you can always fall down when hit to grab a mushroom and try again.
I tried it again and it's a lot harder now after not playing that course for a while... The sequence is to jump on, little bounces until close to the fire bars, big jump so the thwomp clears the fire bars while you always stay on the left of it, then little bounces to stay under the saw. At the top track time it right to switch to big bounces to clear the saw, back to little bounces under the next saw, then back to big bounces to either jump of the koopa for the 1up or stay on the thwomp and make for flag pole.

Hard levels get me stressed as well, yet I keep playing them :/ Luckily no chest pain but sometimes I have to stop for the safety of the gamepad lol.