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Reasonable said:
If this still holds true when the game ships then I for one will be passing this up. That level of piracy prevention is just crazy (particularly when it's going to be hacked anyway) and I for one am not going to endorse it in any shape or form.

This is one of the major reasons I've been steadily graviting from PCs to consoles and if this trend keeps up it looks like I'll only ever be buying Valve games in the future... Left 4 Dead here I come!

 Now this is one of the most stupid reasons I've ever heard from people saying they switched from PC to consoles. It's a really stupid reason. The fact that 99% of the PC games do not have this such forceful anti-piracy protection just proves my point and how your statement is the opposite of your nickname.

Off the top of my head, only 1 major PC game uses this kind of excessive anti-piracy protection: Bioshock. I can't think of any other big game.

If EA is going to use such methods from now on, then we'll see how the sales will turn out. I'm still waiting for PC Gaming Alliance to think up of something to reduce piracy.

And for everyone saying they're not going to buy SPORE now: Shut Up ,this method doesn't affect SPORE since you NEED an internet connection to get the most out of the game. The 3 activation limits is a pain is the ass though, but let's be fair, 99% of us won't install the game in more than 3 PC's.