It depends on the game of course. I like auto in action games. I don't want to have to think about saving in something like a shooter. In something more slow-paced like an adventure game, RPG, strategy, etc I might prefer manual saves. Basically in some games I want to be able to say, 'hang on I want to try doing that a different way' and reload my last save.
| Super_Boom said: On the other hand, I absolutely hate it when I lose all progress for making a stupid mistake during a fight, just because the game decided it was good design to not give me a save point for two hours of playtime. Seriously, I hate being punished just because I played too long. |
This isn't necessarily tied to the lack of auto saves. The design choice at fault here is the decision to force the player back to their last save when they 'game over.' Take a game like Xenoblade, which exclusively uses manual saves but simply returns you physically to the last fast-travel point you visited when you die, without causing you to lose any actual progress.








