By using this site, you agree to our Privacy Policy and our Terms of Use. Close
jason1637 said:

Its 75 including bundles and characters etc. If oyu dont believe me check the eshop.

I know how many are there, but only ~35 of them are actual unique items. Bundles are not themselves DLC, that is a ridiculous thing to count.

spemanig said:

Even if Smash was a fighting game, that wouldn't be relevant. There is no amount of extra understanding needed to see that $60 = 50 char should not ever translate to $4 = 1 char. Just because fighting games have been doing it wrong for a decade doesn't mean that a party brawler following suit today is alright.

There is a budget for the original game that is used to make those characters and a team that is set aside for the bulk of said creation. The manhours/cost per character are factored into said budget and the price given expectations for sales (it is also easier to produce such things at once while development and developers are focused and streamlined for such productions). DLC does not have this, DLC is built by a smaller crew on a tighter budget with much lower sales expectations. Your attempt to apply 60$ = 50 character and extract a price from that, shows nothing short of a lack of understanding of the realities of developing true post-release DLC content, or content in general for a game. Content in the released product is planned based on sales expecations at 60$ and millions of sales, it is budgetted for and expected to be covered by the bulk of sales even if the creation itself of all those characters is actually incredibly costly on a breakdown of the costs of development. Post-content has no "60$ release that will sell millions so here is a huge budget", post-content has to be made on a per-unit budget basis that has to be covered by cost vs. realistic sales expectations for DLC.

The price usually quoted for a fighting game character creation and balance is roughly 500k$ USD, that is no small amount and the standard pricing is ~5$. In this case, the character and model have to actually be made and coded twice for the WiiU and 3DS version.

Your expectations are simply ill-informed and completely unrealistic.