Goodnightmoon said:
A locked 60fps does not come cheap and it's clear that image quality is compromised in order to deliver this objective. This feels like an acceptable solution in this case as it benefits gameplay but those sensitive to image quality issues may be disappointed. The post-process anti-aliasing solution employed here works well enough at full 1080p but, as the resolution begins to dip, it can also result in a rather muddy-looking image. Texture filtering also suffers from this design choice. We're still not entirely clear how much of a toll texture filtering takes on the hardware generally but clearly, it was deemed too costly for Halo 5. More than the dynamic resolution, this setting has a significant impact on image quality, leading to a lot of highly blurry textures during normal gameplay.
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Great to see that they are able to keep the game at a solid 60 FPS.
"Some very nice people in this forums are hopping for this game to be rushed and broken, well, sorry to dissapoint you."
While the games performance is great, yours is a bit played out.
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I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.