MDMAlliance said:
SvennoJ said:
I tried your Trying out new ideas. Riding the flying spike thing is a good idea (hard, too easy to miss a star of slide off while jumping) but there are too many tricky parts in that level for me. A pixel perfect jump (luckily non fatal yet the squid thing gets in the way), zero time tolerance on the thwomp jump and getting the switch into the pipe, getting past the hammer bros, trampoline jumps up and down, then there's still a chance to lose the star you need in the wall. Although you can skip getting Yoshi and do a second pixel perfect jump to the finish. Anyway each element takes me 20 to 30 tries in the editor. So the shortest path would take me 160k tries according to simple chance arithmitic lol.
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There's no need for pixel perfect jumps in the level, I don't think. I put a feather power-up in the level that makes riding the flying spiny much easier to do (using the floaty jumps). In fact, I'm not sure if you can even get up to the bill blaster area without the power-up since I designed it to make use of it. I do know the thwomp part is tricky, but I actually had it much more difficult before, there were a few less rows of blocks, so you really had to get the timing down. I also extended the platform past it so you didn't have to jump on the thwomp at the right spot either. Current version is easier than the initial one I had built.
You don't actually need the p-switch through the pipe, just use the doors to reach the one already there. Getting past the hammer bros shouldn't be too difficult if you keep the fire flower power and shoot them. In my test runs, I don't think I've lost the star before. I tried making it easy to get to. I did find out that you can skip ahead using the top of the other pipe, but I figured it's okay to keep that in.
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I couldn't figure out how to get the feather though. I tried launching a shell over the trampoline blocks yet it never activates the hidden block that releases the feather no matter how I launch the shell or how it bounces around. I can get on the left trampoline block 1 out of 10 attempts via the trampolines with just enough momentum to jump from the very right edge of the pipe. Yet I can't grab the feather without dying or losing the feather straight away. Probably another 1 in 10 attempts to get out of there lol. Without the feather the jump to the bill blaster area becomes a pixel perfect jump although I also managed to lure the squid in the right position to use as a jump in between. Without the extra p-switch the timing is very tight to get to the star, at least for me. It's probably better to get that part down fast though, Bowser's fire gets me before I reach the star if I take my time with an extra switch.
I'll give it another go tonight, I know I can do all the components seperately (with a lot of attempts). It just depends on if my gamepad survives that long :)