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Angelus said:


Well he did make me fall off my couch at first, because I had never seen anything quite so ridiculous as a fat terrorist on roller blades, but that was about the extent of the ownage lol

The gameplay to me was terribly awkward, which made the fairly responsive enemies more of a pain than a rewarding challenge, Raider was an annoying loser, the pacing was terrible, the plot was convoluted as fuck and made no sense until the very end, and some of those "awesome memorable sequences" to me are memorable for the wrong reasons.

For example, taking down 20 Metal Gears in like 10 minutes.....sure, sounds awesome in theory, I certainly remember it. But I remember it because as the game that introduced me to MGS, all I could think was "Wow these Metal Gears are a total joke." One guy with a rocket launcher takes out 20 like they're nothing? Why would anybody ever be worried about these things? 


Well, I could understand not liking the plot if MGS2 was your first, given that it heavily relies on you having played MGS2. And Metal Gear Ray's are supposed to be the worst Metal Gear of them all. They're merely anti-Metal Gears, but as far as I know, Raiden (any rocket-equipped soldier, actually) beat them and then Solid with REX manages to destroy another one. Even for the lulz, in Revengeance Raiden takes down another Metal Gear Ray. It's just that with the correct blueprints, they're easily developed.

That being said, the Metal Gear(s) in general are among the easiest bosses in the whole franchise.

Can't help on the awkwardness, that's up to each!