By using this site, you agree to our Privacy Policy and our Terms of Use. Close
kurasakiichimaru said:
GribbleGrunger said:
Goodnightmoon said:

Not at all, I was only interested on the performance, not in in how beutifull looks in the pictures in order to sell the game, and I only made this thread for that, because usually a game with a very solid performance like this one shows a lot of care about the gameplay experience, so that´s what I wanted to express, the game can hardly be broken if they put this amount of care in the gameplay experience, the fact that there are sacrifices to achieve that on the quality image is obvious, for Microsoft or for Nintendo, both sacrifice things to make their games perform better instead of look better, Splatoon had a ton of sacrifices too, but at the end the game looks nice and perform great, you don´t stop to see the little flowers on the floor while playing so some sacrifices on the image quality does not affect the game.

It depends on what you're willing to sacrifice. Imagine the next Assassin's Creed having this in the DF artricle. I'm sure no one would complain ... right?

"Texture filtering also suffers greatly from this design choice. We're still not entirely clear how much of a toll texture filtering takes on the hardware generally but clearly, it was deemed too costly for Halo 5. More than the dynamic resolution, this setting has a significant impact on image quality, leading to a lot of highly blurry textures during normal gameplay. The open areas visible in the Warzone footage can look decidedly last-gen in places with blurry, shimmering foliage and poor texture filtering recalling the African plains of Halo 3.

 
Alpha effects also continue to operate at a lower quality, as we discovered in previous looks at the game. Explosions and weapon effects are rendered at a reduced resolution throughout, leading to some pretty noticeable pixilation during particularly heated sequences. Shadow quality also feels a bit hit or miss with the juxtaposition between real-time shadows and shadow-maps often a little jarring. In many ways, this feels like a visual evolution of Halo 4 at 60fps."

Sounds like a Halo 4 Remaster.


Now you're making yourself way too obvious.